The people closest to the problem are the ones who can tell you what would make it 5% better.

We start by talking to those people, then work the whole arc, research, strategy, design, and then building the light-weight tools, so it doesn't die on the way to the people who could fund it.

What We Do

01

Discovery

We start by interviewing the people who do the work, not only the people who manage it. Over six to eight weeks we map how the work actually happens, find where accounts of the same process diverge, and name the risks that matter before anyone signs a contract. Learn more →

02

Strategy

We turn what we learn into a plan an organization can act on: what to build first, what to leave alone, and the order that keeps work moving.

03

Service Design and Coordination

Many of the hardest problems are about how people work together. We design the workflows, roles, and shared processes that let multiple teams or organizations move as one.

04

Design

Interfaces, documents, and communication, made clear enough to use. Good design makes a complicated system simple enough that people adopt it.

05

Building

We write the software ourselves, which is rare at the strategic level. We build lightweight, working tools so the plan gets built instead of stopping at a document.

06

Collaborative AI Practice

An emerging part of our practice: helping teams build shared habits for using AI together. Shared context, decision logs, and open conversation about where AI helps and where it doesn't.

How We Work

1

Listen

Every engagement starts with listening to the people doing the work, not just the people who hired us. That's where the real shape of the problem shows up.

2

Make It Visible

Findings on their own don't move anything. We turn what we learn into something the whole group can see and agree on: a map, a plan, a shared understanding of what's actually happening.

3

Build

We build the lightweight tools and processes that solve the actual problem, not the biggest possible version of it. Working software over long specs.

4

Hand It Off

The goal isn't to make an organization dependent on us. It's to leave them with tools, process, and confidence to keep moving on their own.

What Makes This Different

Complex problems rarely fail because nobody has good ideas. They fail because the good ideas never make it out of a workshop and into something people actually use. Most consultancies stop at the strategy deck. Most engineering shops start after someone else has already decided what to build. We do both, which means the plan and the thing that gets built come out of the same research, instead of getting lost in translation between two different teams.

We also try to build the smallest thing that actually works, not the most complete system. Heavy platforms are hard for small teams to maintain once the consultant leaves. Lightweight tools, built around how people already work, tend to survive.

What This Adds Up To

When this works, three things tend to be true. Work moves faster, because research, strategy, and building are happening in one connected process instead of three separate handoffs. Solutions actually reflect what the people doing the work said they needed, not just what leadership assumed. And the tools and habits stick around after we've moved on, because they were built with the team, not dropped on them.

Who This Is For

This is built for people with a mandate and a moment: a director who has the budget and the authority to make a change, but needs help finding the actual path, or needs a hand actually building it. It also works well alongside civic tech firms and agencies who need a senior partner who can do research, strategy, and engineering under one roof, rather than sourcing three vendors for three pieces of the same problem.

59 Projects LLC • Abiquiú, New Mexico